Other Senses

Although the current design is mainly focused on audiovisual improvement because this is our main senses used to reviewed information. Moreover, it focuses on the centralized place around the head, which is convenient for design and optimization. But some forgotten sensory designs have a crucial impact on a better VR experience, such as touch, smellContinue reading “Other Senses”

Gesture

Gesture is one of the important elements of body movement for communication. Merriam-Webster defines gesture as “a movement usually of the body or limbs that expresses or emphasizes an idea, sentiment, or attitude.” (https://www.merriam-webster.com/dictionary/gesture) Gestures can be used for directing transportation like airplanes since it’s not easy to verbally direct because of external factors. Also,Continue reading “Gesture”

Physical Discomfort & Visual efforts

 Physical discomfort When a user stays in VR environment for a long time, it causes the physical discomfort and makes a user suffering from the interaction such as selecting and holding a virtual object. Designer need to consider the comfortable range to help users experience VR content without disruption. It may influence a user’s cognitiveContinue reading “Physical Discomfort & Visual efforts”

The Principle of VR Experience – Spatial cognition

There are three techniques that should overcome and help us craft more usable experiences in VR: spatial cognition, physical discomfort, and visual efforts. Spatial cognition Rich spatial cues are one of VR’s unique features, understanding human cognition is a fundamental value for developing VR experiences. Because humans are visual and spatial learners, we present informationContinue reading “The Principle of VR Experience – Spatial cognition”

Background of VR

In recent decades, VR has provided various ways for users with emerging technology. People are enabled to enjoy the immersive experience in a virtual environment produced by computer applications. VR can be used for productivity to enhance user experience and boost work efficiency in specific fields such as education, development, and design. In 2013, anContinue reading “Background of VR”

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